time out.

Feb. 17th, 2004 12:34 pm
rivendellrose: (spring)
[personal profile] rivendellrose
What is it about online RPGs that seem to inherently spell "inter-player conflict?"


All I've ever wanted out of any of the games I've been in is to play my character, interact with the other characters, and have a good time doing it. I want to watch the interactions develop, see where they all go. The relationships between characters are delightful to watch, and I enjoy the ways different plots and storylines grow and come together to form something bigger, something cohesive and fascinating.

And yet I've only been in one game where things didn't happen to get in the way of that. Out of the four games I've played in, Memento Mori (the one I've been in the longest) has no problems just playing along at it's slow speed. We've lost some people, we've gained new people, but it never causes any real trouble. It just keeps plugging along, and we all have fun with it.

The others? One I abandoned after several months, out of loyalty to some friends and out of frustration with the way the game was being run. I felt it wasn't fair - people should be allowed to make their own choices about their characters. People should be flexible.

The second I love dearly - I passionately adore my character, and I'm totally flabbergasted by the talent and creativity of the mod and other players. I pray that it won't have any of these problems, because it would pain me horribly to see it suffer.

And yet it seems to be suffering - suffering from the problems in the third game, which, in the few weeks since I joined it, has shown more growing pains than I can imagine one game having in twice that time. It's a *good* game. It's got a fascinating storyline, amazing players, and truly unique interpretations of the characters. It's also the most highly populated game I've ever seen - maybe that's part of the problem. I don't know. I'm new to it, although I've been watching for quite a while now.

I really love these games. I just want them to go well, and for everyone to have fun. I know that if anybody had a problem in MM, I would do anything I could to make it better, and I know that the mods in the other games almost certainly feel the same way - they've all been nothing but helpful to me, including the one I abandoned. I just wonder sometimes, from what I see in all these games - is that enough? Can we as the mods actually do anything to solve these problems, or is this sort of game eventually destined to destruction because of conflicting personalities, conflicting desires as to plot and character interpretation, or other factors I don't yet understand?

I want very much to believe they aren't. I want to, but on days like this I really do start to wonder.

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